PS2 gamers do tend to suffer a blurring effect at high speeds (an anti-aliasing trick to compensate for lower frame-rates), but the advantage of those sublime dual analogue controllers over our coffee-stained cursor keys more or less evens things out. Interestingly enough, developer Black Box reckons the two versions are nigh on identical, with both using exactly the same cars, scenery and Al.
It's nigh on impossible to tell whether you're playing against a console jockey or a PC racer, so congratulations must go to EA's men in white coats for pulling off such a feat.
Understandably, there was more fun to be had toying with easy' and even'-rated racers, although inexperienced drivers did seem to be a little thin on the ground. The temptation to take on some punk rated impossible' proved too great, but we were soon to regret such impudence as he sprayed our windscreen with gravel and then proceeded to lap us three times - in a two-lap race. On a positive note, there's a reliable system in place to grade players by ability. Could disgruntled LANsters be behind such stunts? A rolling message in the lobby apologises for the lack of a current league table, due to hacking. Ironically, EA's big brother approach hasn't stopped the cheating. All clever stuff, but it doesn't hide that fact that console spods at least have the option of single-telly, split-screen, whereas we get chuff all. The machine which set the race up becomes the server during the actual race. You've got to log on to EA's lobby', open an account by setting your user name and password, choose up to four opponents to race (harder than it sounds), and then log back on to post results. Yes, that means no modem-free LAN play at all. The only way to play any NFSU game online is via its dedicated servers. Undercover was about an undercover cop so yeah it had street gangs or whatever.but theres no way this and Undercover shared anything style wise.How on earth does EA do it? Well, here's the catch. So which "bad" Need for Speeds are you actually talking about.īecause, the truly bad ones Payback, The Run and 2015 all didnt have gangstas and looked/sounded very different to this game. No gangstas.no real story in the pre-Underground era so I wont bother listing them.
But it's understandable because they want to attract a certain crowd who likes exotics no matter what. The only cars that don't "fit" are the supers, 4 lambos, 2 Ferraris (F40 is especially a weird choice), a Lotus, AMG GT, McLaren 570s, and way too many 911s. Porsche 911 (70s version, I'd argue it is a street racing icon, also Wangan Midnight) VW Golf (you're being unfair, this is in here) Subura WRX Sti (same goes for this, should have been the same era as the Evo though)įord Mustang (many eras, probably too many)Ĭhevy Corvette/Camero (too bad no 60s-70s versions)ĭodge Challenger(also too bad not the classic version) Mitsubishi Lancer Evo (it's also the classic version, VIII, can't have street racer without one of these) Old Nissans (180sx, 240z, Silvia, several eras of skylines, GTR) Old Hondas (civic, s2000, RSX, classic NSX) Rivals wasn't about street racing culture (its was classic NFS exotic themed), and neither was Payback (heist era Fast&Furious themed), so their line ups make sense.
Wasn't perfect, but not a mistep except for always online. Sometimes I feel like the people who waxing about Undergound didn't play 2015 which was pretty much Underground 3.